Paper prototyping
We use this to conceptualise and test ideas for page structures, functionality and user interaction early on in a project, using just a pen and paper.
Its speed, ease, and simplicity make it well suited for experimenting with ideas in collaboration, involving everyone on the project team. Using this process, ideas can be quickly adapted after gaining insights from usability testing.
So, how do paper prototypes work?
When testing a paper prototype for a mobile app, you would place one of your sketched out ‘screens’ in front of the test participant, and ask them to tap on UI elements to complete a certain task.
Depending on what button or link they tapped, you would swap out the screen for a different piece of paper which shows a new screen.
Pros:
- Anyone can sketch ideas, which makes paper prototyping an inexpensive way to get the whole project team involved.
- You can make a paper prototype in just a few minutes, which makes them great for generating a large amount of ideas quickly. The freedom of pencil and paper facilitates experimentation and new ideas.
Cons:
- It doesn’t matter how crafty you are with a pen, a paper iPhone with ink marks on it is unrealistic and will make user feel disconnected from the experience - using an actual device with functional buttons is more believable.
- They rely a lot on the user’s imagination, so what the users are thinking may be different than what you originally intended, therefore the user’s feedback might not reflect this.
Wireframing
Wireframing is a process used to define, and agree on, content layout and hierarchy ahead of moving on to defining stylistic elements. Wireframes can then be turned into interactive digital prototypes with software like InVision or UXPin.
Wireframes are created to ensure the content structure and functionality of an interface meets both user and business needs. Early on in the design stage, wireframes can help generate valuable dialogue between other project members or stakeholders, ultimately leading to a consensus on the structure and layout of a page or interface.